The biggest problem facing the gaming industry. While some believe it may be that “negative” gamers are the biggest problem in the industry, this stands as a correction on behalf of all gamers. | Posted by Brent on Feb 08th 11 05:24 AM
The biggest problem facing the gaming industry. While some believe it may be that "negative" gamers are the biggest problem in the industry, this stands as a correction on behalf of all gamers. I'm not sure when it became acceptable to tell a customer their comments are negative. We ARE entitled to OUR game, we are the buyer, without us you have a bunch of 1s and 0s and a budget deficit. So the problem must lie somewhere else in the industry, the games that are being produced, or the support of said games. You can't blame the customer for being resistant to change, maybe you are changing the wrong parts of your games. The change you made was probably adding teleporters, when the change we want is for you to eliminate your invisible walls of scripting triggers. Could it be that games should never be released yearly? How is this even humanly possible? Repackaging: Put a new box on it, re-texture old weapon models, post-process the hue to be green, rearrange old maps and there you have it. We used to have significant development put into games, where big risks were taken with each sequel and well designed games were rewarded with gold. Now we have factory games coming off of the press like a commodity. It is destroying consumer confidence in the industry with every bad game that gets released. The problem is that bad games are almost impossible to identify until you've purchased it. A demo would be a good metric, but the developers cut back on that to avoid bad press before they release their turd of a game. How are we to know we aren't wasting $60 if we don't get to try before we buy. Where is the bad game insurance for $5? There is officially a cereal isle of games available every year. In this analogy there are so many choices of cereal that I have become scared to try something new in fear of finding that stale milk and almond flavored cereal I hate so much ever again especially since they started labelling that same product 5 different ways. It's good to hedge bets, but we just have far too many games being produced these days. Split/Second and Blur are an excellent example. Released at separate times, either of them would have been great successes. They were both fun and enjoyable. The competition resulted in my opinion such a division that it was better for the gamers to wait out the battle, resulting in decreased sales on both accounts as newer titles took their place. Speaking of splitting, this sort of activity splits up the community. You have one group who plays blur while the other plays split/second and neither side are enthusiastic about the other. Speaking of which what about all of those invested and still playing the PGRs, Forza, the multiple Need For Speeds, Gran Tourismo 5, and F1 Racing games out there? No wonder I can never find a match online. Not that anyone has noticed, but the games coming from Xbox and PS3 right now are not even of quality. Call of Duty Black Ops is not even HD. It actually looks like a jumbled mess of craptastic pixelated blobs on my TV. Not only are we not producing well playing games, but we are also producing low-quality games. Excellent formula. There needs to be a radical change in development platforms that forces out the smaller and less intelligent studios or at least degrades them to "past-gen" status. We need the next-gen today if we want to survive this gaming industry slump. Imagine 3D 1080p at 60FPS from a console/PC with photo-realistic graphics, now realize CoD:Blops is barely 360p. This article is a response to Community Manager of TreyArch: Josh Olin's comments at "Black Ops: First Strike DLC"
Posted by Brent on Feb 08th 11 05:24 AM
Edited by Brent on February 08th 2011 06:13 AM