Half-Life 2 is the premier game of the Source engine.
Half-Life 2The succesor to Half-Life, runs on a revolutionary engine capable of upgrades to suit the tides of time. | Posted by Brent on May 17th 05 10:10 PM
You play as Gordan Freeman, a scientist who worked at the Black Mesa Facility in Half-Life 1. You start off play in a train, and the other passengers take note of not remembering you on the train; you seem to have teleported onto it. When the train stops you are greeted by a "Scanner" which takes your picture and moves on, leaving you feeling watched. You approach a turn and see more of how the people are being oppressed. For the rest of the game, you will have to play as your options of play are of a particularly broad scale in terms of choice. It is what the game that ended up providing menus wanted to do, provide choice without taking the player "out of the game" One example relatively early in the game is when a gaurd knocks down a can and says to you "Pick up the can", you can decide to or not but sooner or later something is going to happen. You can also pick it up, throw it at him, and run like a mouse from a snake eventually being beaten down with a stun stick but not "killed" as in other games where you would have to start over. This game is moddable, through Half-Life 2. And the engine itself is licensable through Source. Basically it's a limit to what you can do with the engine in the end. There have been quite a few talented teams producing quite a lot of mods worth playing to the general gaming public. One where you use the physics online to build a fort to guard your flag.(Source Forts
) Another where you combat against the enemy team to hold positions throuhgout the map, a combination of Turn-Based-Strategy and First Person Shooting. (Plan of Attack