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Quake III Arena v1.32 point release
| Posted by jonchappell on Aug 20th 05 08:20 AM


Changes:

  • New network protocol, 68
  • Network code: improved fragmented messages handling map change while client loads map no longer causes an 'Invalid .PK3' error map_restart while client loads map no longer causes a reload fixing donedl being ignored after autodl if map_restart'ed
  • The demo command has a list of compatible protocols, it will loop through 66 67 68 you can do '/demo four' and it will try four.dm_66 four.dm_67 four.dm_68 or you can explicitely give a '/demo demoname.dm_??'
  • Added mousewheel support in the console: wheel to scroll, ctrl+wheel to scroll faster, shift+wheel to scroll history
  • UI in baseq3/ and missionpack/ for PunkBuster configuration punkbuster server in server creation dialog (sv_punkbuster) punkbuster client in server browser (cl_punkbuster) added PB Yes/No to the browsers
  • Removed obsolete MPlayer UI stuff
  • Bumped server browser to handle up to 4096 servers
  • IP maintained in userinfo
  • cl_guid in userinfo (as part of PB integration)
  • Printing ports as unsigned ints, no longer printing negative port numbers
  • Cleaned up the legacy IP banning code use * for IP pattern matching now instead of 0 (fixes some confusion) ex: 192.246.12.* made it safe from overflowing and crashing NOTE: using PunkBuster's banning system is advised instead though
  • rcon: some fixes to the buffering to avoid overflowing and dropping parts of the message
  • rcon: now supports quoting /rcon g_motd "foo bar"
  • Added SVF_CLIENTMASK (0x00000002), works only with <= 32 players set bitmask of players to which send entity
  • Pushed cl_maxpackets upper limit to 125
  • Added [skipnotify] from RTCW, use to display in the console only, but not on client screen (also fixes pb_msgprefix and pb_sv_msgprefix)
  • New cvar sv_lanForceRate (defaults 1): forces LAN clients to the maximum rate instead of accepting client setting (1 is the default behaviour, backward compatible)
  • New cvar sv_strictAuth (defaults 1): server side variable to control wether strict CDKEY auth should be performed with the auth server this is required if you want reliable cl_guid for the server (for users tracking)
  • Filesystem: client re-orders it's pk3s according to the order given by server (fixes some 'Invalid .PK3 files referenced' situations
  • Fixed invisible entities/players bug (thanks goes to Rick Johnson / Raven for this one!)
  • Update x86 VM code (better and safer optimisations) (Richk Johnson / Raven too)
  • Clearing client gentity before GAME_INIT call
  • Failing vote if there's only one voting client (fixes exploit on 2-player server where one player votes then disconnects, forcing vote to pass)
  • Added trap_FS_Seek
  • Renderer fix: if client game code registers a shader after drawsurfaces are generated but before frame is rendered had a one
  • Frame visual glitch (shader indexes messed up)
  • Renderer fix: r_roundImagesDown 0 + map q3dm1 > crash (buffer overflow fix)
  • Renderer fix: fixed a crash in widescreen displays (q3dm11)
  • Renderer fix: MAX_SHADERS up to 2^12
  • Renderer fix: moved screenshot from frontend to backend, fixes broken r_smp 1 screenshots
  • TA fixes: MOD_KAMIKAZE MOD_JUICED logging properly to games.log fixed bot taunt spamming
  • Fixed typo in scripts/models2.shader (shader error Ursula head)
  • Fixed the DirectInput mouse init procedure
  • rcon: fixed rcon not working on NT/2000/XP workstations that have a long uptime

NOTE: If you've got the Quake III auto-updater, your file size will be much smaller than the full patch release.


 
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